Tywin Lannister Sculpt Timelapse using Zbrush

tywin lannister zbrush by adam fisher

hello everyone, today we have here a great time lapse by Adam Fisher , about 10:23 minutes , accompanied with great music ( The Rains Of Castomere – The National , A Lannister Always Pays His Debts – Ramin Djawadi ) enjoy and dont forget to share with your friends : subscribe to his channel here to view more artworks .

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creating pillow timelapse in blender

pillow timelapse blender

today we have a great timelapse from BlenderTalkies , its quite surprising the technique he used to achieve such an amazing pillow ! here is the video, feel free to share with friends : you can subscribe to his channel by clicking here or visiting his website here .

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animate a flag in 3dsmax

3dsmax flag animation

welcome to this new tutorial made by chaouki , about creating a flag and animate it in 3ds max. amazing and in depth tutorial (about 9 minutes) explaining how to start working on cloth simulation ,   share with friends if you find it useful : 3ds max cloth flag animation tutorial from chaouki on Vimeo.

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facial animation tricks in Blender

Daniel F. R. Gordillo just finished a new video where he talk about facial rigging, corrective and facial expression shape keys, wrinkle displacement maps and the use of drivers to link all this to certain bone movements. share with friends if you find it useful : you can subscribe to his youtube channel for more tutorials.

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Create an airplane in blender

Welcome to this new blender tutorial made by andrew price , teaching how to create a realistic airplane . there two part for this tutorial , both combined will cost you 2hours ! share with friends if you find it useful : and here the part 2 : make sure to subscribe to his channel here and visit the website blender ...

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stones and rocks in Blender (Game assets)

in this tutorial , CGAstym will show you how to sculpt high poly rocks and then bake the geometry onto a low poly model. Throughout the tutorial he talk about sculpting and the necessary settings, baking normals and ambient occlusion in Blender‘s Cycles and a curvature map in xNormal, and how to use those bakes to create a quick diffuse texture. share with ...

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